2015 Hits Playtime Contest
Won Special mention of the Jury !
Namaspamus is a 2D platformer. In a silly universe made of strange classical Art, you play as a rolling head seeking for its body. The game features a big level variety and lots of fun sequences.
It was developped for the Hits Playtime Contest. The game won the special jury mention from 2 members of the jury out of 5 (Stephanie Barish, CEO of IndieCade, and Bounthavy Sulivay, Journalist) and was exposed for a few days in an Art Center in Paris with the other winners.
The Noble Namaspamus has lost his body! He needs to travel accross the world to get it back. As a defensless head in a hostile world, he will have to be careful not to hurt him and to master his special head skills like rolling (obviously), jumping, blowing and shouting in order to survive. You will experience a cruel gameplay with lots of different levels and situations. Namaspamus will encounter strange beings, other rolling heads, friends and foes, and even explosives baby heads!
The universe of the game mostly uses paintings of Hyeronimus Bosch and other renaissance artists in a "Monty Python" style, as well as authentic medieval music. It features lots of silly humor and weird situations.
- Adrien Poncet (Director, producer, developer, game/level designer, sound designer)
- Slymane Houzali (Game/Level Designer)
- Vincent Rabatel (Artist)
Tournoiment is a local multiplayer bonus mode for Namaspamus, that features up to 4 players brawls with rolling heads. It was my first try at making a multiplayer game. I based my work on the original game but I made it entirely by myself (even the voices!).